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STAR WARS Jedi: Survivor New Patch Notes and Timings

Respawn Entertainment wanted to share the details for a patch that is being deployed today, Tuesday, May 9, for both the PlayStation 5 and Xbox Series X|S versions of Star Wars Jedi: Survivor, and as soon as possible for PC later this week.

STAR WARS Jedi: Survivor New Patch Notes and Timings

Here are the STAR WARS Jedi: Survivor patch notes (Console on May 9, PC ASAP this week) below:

  • (PC only) Updated occlusion behavior for raytracing, reducing idle time stalls.

  • (PC only) Updated streaming budgets that will help alleviate traversal hitching.

  • (PC only) Performance improvements for some VFX.

    • Coming soon to console

  • (PC only) Updated data handling when toggling raytracing, improving non-raytraced performance.

  • (PS5 only) Fixed an HDR value mismatch that would cause HDR setups to display incorrectly for PS5 users.

  • Fixed various save state errors.

  • Fixed a streaming issue that causes some streaming scenarios to end on a black screen.

  • Fixed an issue where one of the vents did not properly activate in Stone Spires.

  • Audio fix for a narrative moment where music was behaving incorrectly.

  • Fixed lightsaber marks not displaying correctly in some scenarios.

  • Fixed a scenario where the player could enter a progression blocked state in the Lucrehulk.

  • Fixed an elevator to prevent the player from falling through it and entering a progression blocked state.

  • Fixed a bug where Rayvis would become unbeatable.

  • Fixed a severe animation issue that would break a late game narrative sequence.

  • Fixed a collision bug where players can get stuck inside a Meditation Chamber.

  • Added a note explaining that some of BD-1’s abilities are not available while in combat.

  • Improved text scrolling.

  • Minor text translation fixes.

  • Various crash fixes.

Additionally, here are a few known issues the team is currently investigating and working on for future patches.

  • (PC only) Improving performance on newer i7 and i9 CPUs that have efficiency cores.

  • (PC only) General performance improvements to improve both CPU and GPU utilization while reducing idle time, both with and without raytracing.

  • (PC only) Improving some hitching which can be attributed to streaming raytracing data, assets, and a gap in our prebuilt shaders.

  • Various bug fixes.

  • And more!

There are more updates to come across all platforms, and the developers will share that timing when it is available.

For more information on the Star Wars Jedi: Survivor visit: https://www.ea.com/games/starwars/jedi/jedi-survivor

Related: STAR WARS Jedi: Survivor Patch Notes and Timings

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