The Last Cube is a puzzle game developed by Improx Games. The goal of this game is to line up the colored sticker on the player’s cube with the corresponding colored floor tile. The game is comprised of different levels. Each one is longer and harder than the previous one. Typically, each level has several puzzles the player must complete.
Furthermore, the music goes well with the game. It is quiet and matches the tone of the game. The music changes depending on where the player is in the level. One instance of this is in the beginning of the first level, the music reminded me of science-fiction games such as Mass Effect.
In addition, the environment for each section is different. For example, the first level is black and light blue and consists of a small, rectangular platform. There is a limited space to move around, but the game makes the most of this space by giving the player multiple puzzles. As the player progresses, the environments become more varied and detailed. In the red level, there are numerous different platforms. Surrounding the platforms are giant rocks and lava flowing in between the rocks. The atmosphere if this level is reminiscent of a forge.
Initially, The Last Cube introduces a few controls at a time. With the use of the left and right joysticks, the player can zoom the camera in and out. The left joystick and arrow buttons control the movement of the cube. The right joystick can also be used to switch the perspective of the camera. The right R button, allows the player to utilize the special ability granted by their sticker. The skill the player can use depends on what color sticker the cube has.
If the sticker is blue, then that allows the player to switch to a different side of the cube. A yellow sticker allows the player to speed forward, but the cube can only go in one direction. A red sticker allows the cube to descend to lower platforms. There are other colored stickers, but I was unable to discover or use them during my play through.
As well as the stickers, there are obstacles with in The Last Cube. These vary depending on which section of the game the player is in. For instance, in certain portions of the game, there may be striped yellow squares. If there are stickers applied to any sides of the cube, these striped yellow squares erase the stickers from the cube. As a result, the player will need to either maneuver around these striped yellow squares or find a way to use these squares within the confines of the puzzle.
Moreover, there are two unique aspects to this game that I have not seen in games of this generation. The first is the progress percentage. Each time the player logs into the game, there are three save files. For each save file, there is a number that lists the percentage of how far the player has progressed. The second is the hub area, which acts as a way to traverse between levels at will.
Based off the unique game aspects, evolution of puzzle difficulty, and appealing game design I rate The Last Cube 8/10.
For more information, visit: https://www.nintendo.com/store/products/the-last-cube-switch/
I am a college student studying English at Michigan State University. My first video game was Icewind Dale I for the PC and I’ve been playing games ever since. Whenever I’ve had a particularly difficult day, games such as The Sims help me unwind. Some of my favorite games include the Bioshock, Fallout, Mass Effect, Wolfenstein, and latest Tomb Raider series.
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