Summer Catchers is developed by FaceIT and published by Noodlecake Studios. The game tells us a story about a little girl Chu, who lives in a frozen land. In her lifetime, all she can see is snow, all she can feel is cold, and all she knows is winter. So, she decides to go to find a place full of flowers, a place people can feel warm, and a place with summer. With the help from her wolf friend, Chu starts her journey to catch summer.
The game play for Summer Catchers reminds me of Temple Run, as we as players need to control Chu with an endless run. The different part is that we are under a 2D horizontal world. We have three items at the very beginning, and will unlock two more items further down the line. With these items we can jump over the snow bow, speed up, and even crash the barrier. The main goal is to finish different tasks; each world will have 4 missions. Once we finish all the missions, we can depart to a brand-new world. But before that, each world ends with a boss stage, and you will need to use your items to escape from them. These stages are not very hard and add some new stuff to the current world, which brings some further interest to our game process.
The design of each world is fabulous, from the beginning of the icy wind and snow, all the way to the south gradually to the vibrant spring lawn scene. At the same time, along with the alternating changes of day and night, we will also see the appearance of the aurora and other effects. In the adventure, we will face lightning during the night, which enhances the sense of substitution. And staying near the resurrection point, you can see the clouds slowly drifting by, and even the occasional conversations of NPC’s. These little designs are all adding surprise to our endless running. And even the store interface and dialog box will change at different stages. What makes a great impression to me is when you go to a cyberpunk style city, all the language first shows up with an unknown language, and generally translates to our language, the conversation process is full of technological style.
Music is another highlight of this game. You will have totally different styles of music with different stages, and each music is a perfect match with the current background. The music adds a more joyful background to our game process.
Although the developer figured out so much way to solve this, the design of Summer Catchers is repeated too much. We have to buy all of the items in order to finish the mission – all of the items you buy are consumables. During the game you can get mushrooms as currency, but have to buy items again to defeat the boss and arrive another stage. We have to use certain items to get over different traps, three items will appear on the right side of the screen. Unfortunately, we cannot change the order of the items, so sometimes it depends on our luck.
I definitely love the art style and music of Summer Catchers. Although this game, in my opinion, is not suitable for long-term play, it is definitely suitable for fragmented time entertainment.
Check Out the Summer Catchers Trailer:
For more information, please visit: http://summercatchers.com/
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I'm a graduate of Columbia University. The Game, never just entertainment in our leisure time. More like an attractive book, lead us to a fantastic adventure; a good friend, sit down having a deep communication with our spirit. Explore more, happiness is just the most basic benefit that games can give us. Personally, I enjoy every type of game, but especially I love ACTs(e.g. Sekiro, Dark Souls, Devil May Cry, etc.), I like that you overcome any difficulties by ourselves, and feeling about how I grow up with all the techniques learned from gaming. The world in the game also attracts me, stops our step, and looks around, the beauty of the world often lets me forgot I am playing a game. The last wish every gamer "Good luck, have fun!"
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