BlazeSky is described as a space opera action RPG. It is developed and published by Double Robot. In the game, you play as the pilot of a BlazeSky FTL starship on the mission to explore and save the galaxy overrun by hostile alien creatures.
The graphics in BlazeSky are extremely nice (the picture(s) doesn’t do it justice). Activating the Hyperdrive, you can travel to multiple star systems. Each time I explored a star system, I couldn’t help but be mesmerized by how pretty everything looks. Green isn’t my favorite color but wow – the Janus star system looks incredible. The devs weren’t kidding around when it came to graphics.
In BlazeSky, you pilot a starship. This starship can explode if you take enough damage. The bar at the top shows your ship’s health (red portion) and how much shield protection you have (purple portion). Regeneration is pretty fast so if you’re ever being attacked, just circle the enemy until your health and shield regenerate. In addition to shooting the starships, you can also shoot and destroy the bullets that the enemy sends your way. If your starship does explode, no big deal, you just respawn again.
Another cool thing is that Terrans, or ally starships, will help you fight off the enemy ships if they are close enough or you can bring the enemy ships to them as the enemy does chase after you.
New star systems open as you explore more of the galaxy. You can visit Sol and Hope to upgrade your starship’s weapon, shield, and even change the appearance of your starship. Of course, no upgrading is free as you need to spend credits. Credits can be obtained by completing missions and destroying the enemy ships and comets/rocks. Basically, anything that has a health bar can be destroyed to gain credits.
As you complete more missions and destroy more alien starships, you gain research points. The more research points you have, the more information you gain about the alien races and the more items you can unlock.
Throughout the game, you can interact with the commanders of each star system located in the Terran Republic and obtain missions. By interacting with the NPCs, you can gain certain personality points based on the choices that you make (as seen by the certain icons associated with each choice).
I think it’s a really cool feature that you can develop your own personality based on the choices that you make. It would be nice, however, to know what each of the icons represents though. Because although some of them might be easier to guess like the thumbs up icon could be to increase your agreeableness personality but others like the star is a little bit confusing without proper explanation.
To add on, the keys corresponding to the choices are very hard to read. I think it would be nice if players could use the mouse to select an option because I had to click every single key on my keyboard in order to see which key corresponded to which option. I did like, however, that you have to hold down your selected key choice to activate the answer. Otherwise, I would have made a lot of wrong choices.
I really enjoyed the music and the sound effects in BlazeSky. I especially liked that whenever I go to the Sol star system, I could slightly hear the voices of other ship captains in the background. I’ve never been in a spaceship before but it seems like something that you would hear often if you were on one. It’s also neat that sometimes the condition of your ship is voiced. It startled me at first because the voice just randomly came on but I got used to it after a while.
In terms of voice acting, some parts appear to be voiced but the majority isn’t. For example, while I was playing, it seemed like only Commander Barnes’ lines were voiced. When I went to visit the other commanders, none of their lines seem to be voiced. This didn’t take away from the experience, though, I was hoping to hear the voices of the other commanders.
Check Out the BlazeSky’s Trailer:
You can wishlist BlazeSky right now for Windows PC or Mac via Steam Early Access.
For more information, please visit; https://doublerobot.com/blazesky
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I'm a sophomore studying Computer Science at the University of Michigan. I'm really interested in how technology can impact lives through game development. One of the things that I really like about gaming is that, not only is it fun and relaxing, but there are so many ideas you can incorporate into games and their storylines such as meaningful lessons/messages.
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