Call of Duty: Black Ops II has its latest patch on Wii U. It fixes some multiplayer bugs, balancing many weapons, as well as control issues.
You can see the full patch below:
Feature Improvements:
- The globe heatmap is now visible on the GamePad while in the MP menu.
- Improvements made to increase the accuracy of Theater replays when following weapons in ADS.
Wii Remote changes:
- Mantling now requires pressing forward and holding the A button
- Camera lock will not prevent camera rotation while aiming down the sights
- Small increase to aim assist snap strength
Bug Fixes:
- Fixed a case where the player was unable to skip killcams
- Fixed an issue with certain button layouts that prevented the player from canceling a Tactical Insert respawn.
- Resolved an issue where the player could control Floating scope position during killcam and spectator cams.
Improvements made to all platforms are as follows:
Feature Improvements
- The CODcast control panel can now optionally show the overhead map in the player list in games with 10 players or less.
- Multiplayer Issues Addressed
- Resolved Select Fire reverting back to default settings after a round transition.
- Fixed a potential exploit using the Trophy System.
- Resolved an issue on Drone where the automatic doors at the weapon plant would trigger/destroy Lethal Equipment.
- Addressed an issue with the highlight for the Dual Band Scope on players equipped with certain weapons.
- Addressed an issue with the VTOL Warship not destroying if hit when exiting the map.
- Players will now be able to complete the Shredder Scorestreak challenge using a Death Machine from a care package.
- The Stealth Chopper no longer counts towards completion of the Chopper Hunter challenge.
- Resolved an issue with C4 and Bouncing Betty’s killing players on contact.
- Fixed an issue where the Combat Axe would sometimes destroy the Guardian.
- Addressed a missing image issue with the Medals section of the Combat Record for new players.
- Players with Hard Wired equipped will no longer lose their Care Package if throwing it while an enemy EMP Scorestreak is active.
- Fixed an issue with bomb plants being automatically aborted while a Care Package or Hunter Killer Drone is equipped.
- Resolved an issue where planting a Claymore in front of a crouched player with a Riot Shield would cause the Claymore to fly across the map.
- Resolved a couple of overlapping UI issues when CODcasting.
- Players can now turn the Voice Icon On/Off when CODcasting a match in Theater.
- Hosts can now kick players in Custom Game lobbies.
- The CODcast UI is now displaying the flag for the Flag Carrier in the Objective column.
- Addressed a button mapping issue in the Emblem Options menu.
- Resolved an issue with the red crosshair appearing in the Target Finder when targeting an enemy equipped with Cold Blooded.
- Fixed an issue with the stats tracking for the Executioner’s Accuracy in the Combat Record.
- Resolved an issue where the turret in the northern building on Turbine would become unusable.
- Addressed an issue with the Lightning Strike Scorestreak if the player had the tablet out during a host migration.
- Fixed an issue with some weapons having invisible magazines from 3rd person animations during an automatic reload.
- Addressed an issue where the game would sometimes crash after repeated host migrations.
- Fixed knife lunge launching players on the Express map.
- Fixed an issue where the player could get an empty War Machine or Death Machine when switching classes at the start of the match.
- Match clocks in Multi-Team and Free-for-All games modes no longer continue to tick down in Theater when a CODcast game is paused.
Gameplay Balancing
Spawn System Improvements:
- Reduced the weight of positive team spawn influencers on owned Domination flags. This reduces cases in Domination where players may spawn near their team but also near danger.
- Added more spawn points to Hijacked for Demolition and Kill Confirmed, which improves the spawn-picking algorithm on that map in those game modes.
- Adjusted spawn influencers on Standoff for improved spawn-picking algorithms in all game modes.
MSMC:
- Recoil has been increased.
- Hip fire accuracy has been slightly reduced.
PDW57:
- Recoil has been increased.
- Hip fire accuracy has been slightly reduced.
FAL OSW Select Fire:
- Damage reduced when firing full auto.
SMR Select Fire:
- Damage reduced when firing full auto.
KAP-40:
- Dual wield damage reduced.
- Dual wield hip fire accuracy has been reduced.
MMS:
- Cold blooded now renders enemies almost completely invisible to MMS.
QBB-LSW:
- Medium range damage increased.
HAMR:
- Medium range damage increased.
Type 25:
- Move speed increased.
- Medium range damage increased.
SCAR:
- Long range damage increased.
SWAT-556:
- Long range damage increased.
M1216:
- Medium range damage increased.
Ballista Iron Sight:
- Idle sway reduced.
Zombies Issues Addressed
- Resolved several exploits in Green Run.
- Resolved network/connectivity issues that could occur in the frontend and lobbies.
(patch notes from Call of Duty Community Page)
Let us know how the game plays for you after the patch.
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