There are less than 7 days left on the Dario Argento’s Dreadful Bond Kickstarter campaign.
As an incentive to get the project through the finish line, Italian developer Clod Studio is releasing a very early, playable tech demo showcasing the game’s stunning black-and-white visuals, ultra detailed in-game objects, and thick giallo atmosphere.
If the project is funded, Dario Argento’s Dreadful Bond will be the first game created under the creative direction of famed Italian horror director Dario Argento (Suspiria, Deep Red, Phenomena/Creepers, Opera, The Bird with the Crystal Plumage). It will be developed by Clod Studio using Unreal Engine 4.
Dario Argento’s Dreadful Bond is a first-person psychological horror adventure game where the first victim is your sanity. It all starts (and ends) at the abandoned Wharton Manor – a place that holds the key to both ancient secrets and the memory of recent horrors …
To date, Dreadful Bond has raised more than 33% of its funding goal of $67,817 USD on Kickstarter. The campaign is set to end next Thursday, April 25 (3:00 a.m. Pacific / 6:00 a.m. Eastern).
Key Features:
- First game to feature the original Master of Horror, Dario Argento, as Creative Supervisor
- Stunning Unreal 4 visuals achieved through advanced photogrammetry techniques
- Exploration guided by sound and sight alone, where the player sees only through the eyes of the character – without a user interface or hint system
- Key episodes from the past are reenacted by disturbing shadows on the walls – reflecting the very same shadows that were cast when the original events took place
- First-person exploration with absolute freedom to investigate every nook and cranny of Wharton Manor
- Inspired by classic black-and-white giallo horror movies of the ’60s and ’70s
Clod Studio is seeking $67,817 USD in completion funds on Kickstarter for Dario Argento’s Dreadful Bond. If the crowdfunding campaign is successful, the game is expected to launch in December 2020. You can download and play the playable tech demo right now.
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