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Let’s! Revolution! Review for PlayStation

Let’s! Revolution! developed by BUCK Design and Antfood is a wonderful strategy game with turn-based mechanics with a puzzle-based motif.  The game melds the unique strategy of Minesweeper with certain gameplay elements stemming from roguelikes, turn-based strategies, and exudes a casual logic-based gameplay.  Moreover, the overall design of the game from the art direction, and story are for a more casual audience.  With the art direction being reminiscent to Cartoon Network’s art style for Steven Universe, and Adventure Time.  Aside from that, with the game being designed for a more casual audience means that the developers have to figure out a way on how to retain players and that comes through replay value.  BUCK and Antfood have developed a fun puzzle game with another unique take on the puzzle genre, with a nice art style, that all culminates into a game with strong replay value.

With the basis for the gameplay being Minesweeper, Buck and Antfood needed to change up the formula and mix in elements from turn-based strategy games, with an easy to learn puzzle system.  As to why Minesweeper has left a lasting impact in the game is due to the grid-based maps that the player can move across, with certain tiles being covered.  These covered tiles can be revealed when the player character either move or attack the tiles to see if an enemy is there or nothing at all.  Moreover, certain tiles have numbered indicators that can be inferred upon to tell the player the amount of danger is around the player at their current position. With zero being the safest number with each escalating number indicating the number of enemies nearby.  This change in the formula is not the only thing the developers added into the game, they also added an element from turn-based strategies in the form of cooldowns for the player and enemies as to introduce some form of combat into the game.  The combat is easy enough to learn and offers a decent amount of strategy due to the availability of range options that can make fighting a lot easier as long as the player is in correct tiles to do so.  By having combat be performed on a grid allows for a more chess like decision making for more difficult runs of the game.  While this may make the game daunting due the challenges presented it is quite simple as the game is easy to pick up due to the difficulty spikes being regulated to the player’s character, and mode for the game being easy, normal, and etc.  Furthermore, the roguelike elements presented in the game is to facilitate the need for a better replay value in the long run.  It introduces these elements into the random maps generated, enemies, shops, and upgrades with some consistent elements to make it all uniformed.  Aside from that, the game’s art direction is the main attraction as the animations, and compositions have been made with, such passion.

Let’s! Revolution!’s overall design fits the theme they are going for and seems to be focused on the replay value for the game as a whole.  The art direction is clearly inspired by the era of Cartoon Network shows such as Adventure Time, and Steven Universe that share a similar art motif.

Let's! Revolution! Review for PlayStation

The story has some prescience as it first introduces the player into the world and is present mainly in the tutorial and the ending of each run detailing what the player’s character has done after beating the final boss of each of run.  This lack of a story is due to the focus on replay value in the gameplay and art style to make it match the game the developers had in mind.  While this can hamper those who want a more story rich game the gameplay has to make up for it in spades as to keep the player’s attention.  However, with the game providing the player with several characters to unlock and selectable difficulties allow for a greater range of player to play no matter the skill level that they possess.  This makes the game fit more inline with the casual side of gaming and can offer and a good starting point for those who want to get into gaming but not as a full-time hobby.

BUCK and Antfood have developed a well-designed grid turn-based strategy game that focuses on providing the player with a lot of replay value while offering those who want a challenge the opportunity to do so.  This is clearly evident in the gameplay with the game taking elements from logic puzzles, turn-based strategies, with some chess thought processes.  Moreover, this is then placed into a colorful world setting the stage for the player, with the art style taking some inspiration from cartoons such as Adventure Time, and Steven Universe with a focus on fluid animations.  Let’s! Revolution! is an overall enjoyable experience and showcases the passion the developers have for logic-based games as they do not have much presence in the general market due to the genre competing against so many other titles, yet the game is a solid 7/10.

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Related: Reviews by Kyle Manila

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I would describe myself when interacting with games as a strategist with a pension for stealth and loud explosions.