Do you like first-person shooters? How about guns on guns on top of even more guns? Because Mothergunship, by Grip Digital and Terrible Posture Games, isn’t playing around, allowing you to mount ridiculous amounts of weapons on either hand.
Other than a first-person shooter, I had the impression I was playing a satirized hybrid of Besieged, DOOM, and maybe a pinch of Halo. I wouldn’t call the missions a series of puzzles, but areas in each of the missions are separated by a small corridor that has a monitor displaying your kill count, number of jumps, total damage done, etc. You choose how you play, and I love that kind of freedom.
You are a revived soldier who fought in the initial invasion of the Archivist aliens, and you are awoken by a group of resistance fighters offering you the chance to fight back. The Earth has been occupied by these outworlders and their massive fleet, led by a 10 times more massive ship – the Mothergunship, orbits the planet. Your goal is to jump from ship to ship, collecting data on the Mothergunship, until you can take on that behemoth.
The gameplay is great! Initially, the mods are limited to the handful of barrels and extensions you find in the tutorial. My personal favorite is the chain gun-shotgun duo. The blaster is also pretty decent. You get more mods by completing missions, buying them in shops, and taking a maximum of 3 of them from the mission prep screen. Your suit is also upgradeable based on the amount of experience points you have. Some upgrades include: more health, more energy, more jumps, and faster movement speed – to name a few.
Crafting your weapons is probably where you will spend a lot of your time. I personally had a difficult time navigating where I was making a modification, but you get the hang of it pretty quickly. You can rotate parts anyway you want, but you need to make sure the barrels are pointing forward. There is no 360-degree blast … unless you want missiles. Missiles are definitely doable. You also need to be mindful of how much energy you have in your suit, otherwise all those barrels and upgrades might be useless.
You are introduced to multiple enemy types, like flying turrets, little robot hounds, stationary turrets, and … epic bosses! The first boss fight takes you across entire rooms, all the while you need to avoid enemies and lava. The environments are pretty well made too. Some require you to platform and to use jump boosters, others require you to avoid falling into lava, and some allow you to take plenty of cover. You never quite know what is going to be behind the next door.
While the soundtrack is good, I only distinctly remember the main menu theme. It’s the voice acting that really grabbed my attention! I enjoy hearing the Colonel’s comments and his banter with other crew members. He has some really great lines. The humor really brings the game together. For example, the information you stole from the aliens from the first mission turns out to be a virus, but instead of it being something super serious, there are random advertisements floating around, just like when you accidentally get a computer virus in real life. The other NPC’s have a brilliant exchange.
That pretty much captures what the game is really about. Humor, guns, and fun. I don’t have a whole lot of complaints for this title. The frame rate gets kind of rough between stages, which can be a little off-putting at first and – rarely – the textures needed an extra second to load. I also think the tutorial on building could have been a little better, because I was fumbling around when designing my first multi-barrel weapon. I think a fair rating for this title is a 9 out of 10. I really think it’s a good time. Hopefully you will get the chance to try it for yourself!
Check Out the MOTHERGUNSHIP Launch Trailer:
MOTHERGUNSHIP is available for Xbox One, PlayStation 4, and PC via Steam.
Xbox One Review
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9/10
I like to think of myself as the average Joe who grew up alongside video games. I have fun playing strategy games, RPGs, shooters, sandboxes, the whole shebang! Every game provides an experience whether it strikes you as profound, mundane, or someplace in between. I'd like to weigh in my two cents before you spend a single penny.
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