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MotoGP 19 Now Available for PlayStation 4, Xbox One, PC, Nintendo Switch on June 27

MotoGP 19 Now Available for PlayStation 4, Xbox One, PC, Nintendo Switch on June 27

A revolutionary release: Artificial Intelligence based on Neural Networks, Dedicated Servers for an excellent Multiplayer experience and Historical Challenges to rekindle the legend.

Milan – Milestone today announces the release of MotoGP 19 on PlayStation 4, Xbox One, and Windows PC/STEAM. The release on Nintendo Switch is confirmed on June 27th*.

MotoGP 19 celebrates Milestone and its community passion for bikes and races, with unique technological innovations enabling a never-before-seen level of challenge and realism. With MotoGP 19, players can participate in the 2019 season, racing against MotoGP champions, or they can get into the boots of a young rider, climbing ladders from the Red Bull MotoGP Rookies Cup to reach the top class.

Meet A.N.N.A., our super performing AI based on Neural Networks

A.N.N.A (Artificial Neural Network Agent), is a revolutionary Artificial Intelligence based on neural networks developed together with Orobix – a company specializing in engineering Artificial Intelligence solutions. The new Neural AI enables an incredible level of challenge for players with faster and more precise opponents, and extremely realistic behaviors. However, to match all players’ needs, the difficulty level will be fully customizable. While for our MotoGP hardcore fans, the challenge has never been harder!

All you need to play online with your friends.

The new Multiplayer mode now features important improvements both in terms of technical infrastructure and gameplay experience. With new Dedicated Servers gameplay is now incredibly smooth and gratifying. Players can browse the Public Lobbies list to find the race that meets their needs, or, thanks to Private Lobbies, they can create their own customized Grand Prix to race only with their friends. Milestone also introduced the Race Director Mode, that enables players to manage every aspect of the race during online competition and assign penalties for riders’ irregular behaviors, just like in a real MotoGP race.  Thanks to the TV Director mode, players can also manage cameras and overlays, to capture the most breathtaking actions to be included in livestreams.

Step into the legend

The Historical Challenges mode is a real dive into the history of MotoGP, where players will have more than 50 legendary riders and 35 official 500cc bikes and MotoGP categories, all recreated in perfect detail. Together with the official 19 tracks of the current season, there will be 3 dedicated historical tracks, Laguna Seca 2013, Donington 2009 and Catalunya 2015, all known for being the stage of great memories for all MotoGP fans.

Race with your style

In MotoGP 19 there are many new tools available to create a unique rider – choose from the largest selection of the most beloved accessories and brands; with the graphics editors players can create their own self-designed helmet just like real MotoGP champions do and design race numbers and lower butt patches too. All items created by players can be shared with the community, so everyone can vote or download it! **

A new class of competition

Just like in the real MotoGP 2019 season, this year marks the debut of the new FIM Enel MotoE World Cup, where zero-emissions motorbikes will challenge some of the most famous circuits of the MotoGP Championship. Thanks to their peculiarities, such as high torque and weight, with MotoE bikes players will experience a completely new riding style.

Check Out the MotoGP 19 Launch Trailer:

MotoGP 19 is now available on PlayStation 4, Xbox One and Windows PC/STEAM.  It will be released on Nintendo Switch on June 27th*.

Related: MotoGP 19 Review for Steam

* Nintendo Switch release not include Online Multiplayer and its features. It will be replaced by Local Multiplayer.

** In the Nintendo Switch release items created by players can’t be shared online.

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I have always enjoyed playing video games and am a programming team lead for a video game company. I co-founded Gaming Cypher because I enjoy the gaming community and would like to provide the best news service around. Feel free to ask me any questions and I will make sure to get back to you quickly.