The second in a series of developer diaries giving an insight into the behind the scenes development of upcoming atmospheric narrative adventure, A Void Hope, has been released. In the new dev diary, Lead Programmer, Isac Degerborg, talks about automating systems, the differences between Elden Pixels’ previous Alwa’s Legacy games and A Void Hope and more. A Void Hope is heading to PC and Nintendo Switch on February 29th.
Check out the A Void Hope New Dev Diary:
A Void Hope follows a couple trying to find a cure for an unknown affliction that seems to affect people’s memories, forcing them to venture into dark and dangerous streets and explore abandoned buildings in a collapsing city filled with delightfully detailed degradation rendered in Elden Pixels’ gorgeous retro-inspired pixel art style. A Void Hope‘s haunting aesthetic is aurally enhanced thanks to Elden Pixels’ collaboration with renowned synthwave artist Waveshaper, who previously worked on the soundtrack for Furi, features sound design from Little Nightmares’ Audio Designer, Christian Björklund, and a story by science fiction and horror writer, Frida Windelhed, creating a seductively chilling ambiance that is as emotionally engaging as it is aesthetically pleasing.
You can wishlist as well as play the A Void Hope demo right now for PC via Steam.
I'm a published author and proud US Army veteran who happens to be a gamer, so I decided to combine the two and love every minute of it! Feel free to contact me with any questions or comments and I'll be sure to get back to you.