When I launched Warhammer Underworlds: Online, I was surprised to find myself playing a tabletop card game on my computer. This ambitious strategy game made and produced by Steel Sky Productions, made me want to pull out an old board game and play it with my friends. Using cards, characters, dice, magic items.
Warhammer Underworlds: Online represents the iconic tabletop RPG game. The concept is quite simple: use magical characters and powerups to your advantage to get the upper hand on your opponent. But there are multiple factors that can easily turn the tide of the battle, such as objectives, special moves, and the overall skill of the player.
The first thing that I noticed when I launched the game was the wide variety of warriors you can unlock. There are a large number of factions and warriors. There are three starter decks, each from a different faction. The humans, otherwise known as Steelheart’s champions, the monsters, known as Magore’s fiends, and the skeletons, or the sepulchral guard. Each faction has a certain amount of warriors that did a certain amount of damage. Each faction had its own set of skills and objectives the player needed to complete. The player can also make their own army and faction, depending on what the player unlocks. You can also assign different skills and objectives to each of your armies.
As for gameplay, the producers really pulled it off. The graphics are quite good, and the animations of each character are very well done. The player can move around the board and change the camera angle, and it feels like you are playing star wars hologram chess. The attacks are based on dice, and depending on which player roles a higher number, the attack will either be successful or not. In each match, the player is trying to capture and complete objectives, such as capturing crystals and flags. Successfully completing these objectives will give the player points. Whoever has the most points at the end of the game is the winner. In between each attack, players from both sides can use power-up cards that can aid them in battle. Some examples are boosts in damage, speed, etc. This is a great addition, since it gives each side a fair chance of winning.
There are some sections of the game that I fell could be improved. When I first launched Warhammer Underworlds: Online, there was no tutorial or instructions on how to play. I had to find the tutorial options, which was not hard but still was slightly confusing. I realize this game is still in early access, but there was no sound at all. At first, I thought my PC was acting up, but other games had sounds. I then went into settings and realized the soundbar was turned down low, so I put it to max volume. The game still did not have sound, and I think this is a major problem since music and sound effects add a lot to a game.
As for multiplayer, I could not find an online game, but I am sure that is because it is in early access, and online game issues will not be present. Other than that, I found Warhammer Underworlds: Online to be a really enjoyable strategy game. I think playing with friends and challenging each other to a duel could be really exciting, and I cannot wait to see where this game goes.
Check Out the Warhammer Underworlds: Online Trailer:
Warhammer Underworlds: Online is a premium PC title on Steam Early Access, costing $29.99 USD and is available to play in English, Russian, French, Italian, German and Spanish. New content will be distributed in two ways:
- All players will receive continuous, free universal card releases at regular intervals
- Extra Warband DLC expansions will be available at a future date for an additional cost
I have been playing video games ever since I was a little kid, and I enjoy shooter/thriller games the most.
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